• Philip Rampa(philip79)

    thank you

  • p
    Paul Haynes(paulhaynes1955)

    Not really, no.

  • Philip Rampa(philip79)

    PPaul Haynes Is the UV Map used wisely when the whole sword is one piece?

  • Thibault Caradec(otowa)

    @theluthier Yes "Teebo" for english speaking people ^^

  • p
    Paul Haynes(paulhaynes1955)

    philip79 ... it also helps to divide the UV map where the texture makes distinct changes ... like the hilt is different from the blade where color is concerned

  • concrescence

    facepalm*

  • Thibault Caradec(otowa)

    it was me @theluthier , but I found it by myself by chance befre the stream started

  • concrescence

    notice how nicely named Kents entities are

  • p
    Paul Haynes(paulhaynes1955)

    philip79 ... you can do it in one piece but it was split to help with the stretching

  • Thibault Caradec(otowa)

    haha! I made my texture, it's... ok'ish, but it's not appearing when not in texture paint mode... I guess there's some texture assignment to do...

Get instant access to this Live Stream.

This stream is part of week 2 in the August 2019 Class: "Get Started Building Stuff with Blender 2.8"

Plain gray models can be boring. So we paint them with colors! This is where "textures" work their magic. But before we can paint on our 3D models, we have to layout UVs. If you have no idea what I'm talking about, don't worry. After you watch the texturing chapter and the live event for this week, you'll know exactly what I'm talking about.

Class Live Stream Schedule: RSVP to get notified when we go live. 

  1. Week 01 - 3D Modeling with Blender 2.8
  2. Week 02 - UVs and Texture Painting
  3. Week 03 - Shading and Lighting with Eevee
  4. Week 04 - Class Wrap

Classes Materials