This stream is part of week 2 in the August 2019 Class: "Get Started Building Stuff with Blender 2.8"
Plain gray models can be boring. So we paint them with colors! This is where "textures" work their magic. But before we can paint on our 3D models, we have to layout UVs. If you have no idea what I'm talking about, don't worry. After you watch the texturing chapter and the live event for this week, you'll know exactly what I'm talking about.
Class Live Stream Schedule: RSVP to get notified when we go live.
- Week 01 - 3D Modeling with Blender 2.8
- Week 02 - UVs and Texture Painting
- Week 03 - Shading and Lighting with Eevee
- Week 04 - Class Wrap
thanks ttobles [Q] Edge bleed...where is that found?
concrescence and I meant the sum of the lengths of those two smaller sides
concrescence well in order for it to be a triangle, the length of the two smaller sides has to be greater than the length of the bigger side, so you want to be careful about that if the lengths change
without the spaces
concrescence ... it might be useful as a laser grid that 3 mobs tried to trap you in as you fight them ... oh, wait ... nm
Karen, try [ Q ]
and it bounces around like the windows screen saver
ok that failed
[?] edgebleed...where is that setting lol
do you think it could have any value? Its just a triangle with three spherical nodes
and the length of the lines changes dynamically somtimes it also flips around