• Jonathan Gonzalez(jgonzalez)

    What do you mean?

  • Omar Domenech(dostovel)

    Now I know how Unity looks backward ;)

  • Jonathan Gonzalez(jgonzalez)

    ah yeah, that's the one I built for the robot character. I wasn't able to go into the specific of how it worked with the animations. I almost forgot how complex it all was

  • Phil Osterbauer(phoenix4690)

    yeah

  • Jonathan Gonzalez(jgonzalez)

    The live stream?

  • Phil Osterbauer(phoenix4690)

    was just checking out your "How to setup an Animated Character Control. Really fun looking stuff.

  • Jonathan Gonzalez(jgonzalez)

    Hello Omar

  • Omar Domenech(dostovel)

    Hello

  • Jonathan Gonzalez(jgonzalez)

    Hey Phil!

  • Phil Osterbauer(phoenix4690)

    Hey there

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In this live stream will dive in a bit deeper and look at how we can utilize timelines with more custom C# scripts to control when and how timelines should be used in a game environment.