Is there a way to "ease" the move when it jumps to get to the red zone?
Omar Domenech(dostovel)
In this case, cool times ahead Harry
Omar Domenech(dostovel)
Dark times ahead Harry
Kent Trammell(theluthier)
dostovel I don't suspect modeling will change much. The gap between game modeling (low res) and non-game modeling (hi res) is shrinking nearly as fast as the gap between offline render quality and realtime.
Kent Trammell(theluthier)
Heh, yeah it got annoying to me all the PBR hype ☺️
Omar Domenech(dostovel)
I agreed with you
Omar Domenech(dostovel)
Yeah, I remember you were very vocal about that in the past
Kent Trammell(theluthier)
*That's all it does for people who have been rendering physically correct stuff for years.
Kent Trammell(theluthier)
When PBR hit the scene everybody (ie game artists) acted like it was a brand new thing. But physically correct shading/lighting has been around for a decade+ with offline renderers.
For me PBR just meant a realtime method for approximating existing technology. So it saves crazy amounts of time, that's pretty much it
Omar Domenech(dostovel)
Probably modeling will change as well? you can get away with lots of triangles.
Is there a way to "ease" the move when it jumps to get to the red zone?
In this case, cool times ahead Harry
Dark times ahead Harry
dostovel I don't suspect modeling will change much. The gap between game modeling (low res) and non-game modeling (hi res) is shrinking nearly as fast as the gap between offline render quality and realtime.
Heh, yeah it got annoying to me all the PBR hype ☺️
I agreed with you
Yeah, I remember you were very vocal about that in the past
*That's all it does for people who have been rendering physically correct stuff for years.
When PBR hit the scene everybody (ie game artists) acted like it was a brand new thing. But physically correct shading/lighting has been around for a decade+ with offline renderers.
For me PBR just meant a realtime method for approximating existing technology. So it saves crazy amounts of time, that's pretty much it
Probably modeling will change as well? you can get away with lots of triangles.