In this live stream we will continue with everything we've learned so far using the Timeline and Cinemachine tools and we'll start delving into making everything look by discussing tips on improving lighting and using post processing effects to enhance your visuals.
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Thanks everyone!
Thanks!
Gonzo, would it be cool to someday see how to make an interior visualization of an apartment in Unity?
Are all those post-processing setting applied to the camera?
Fine tune dialing is always a thing, no matter the software
ouch indeed. That's a huge step. I've not played modern video games in years, so less visual compromise in my case. HZD is soooo gorgeous
Thing is I played Horizon Zero Dawn right before Zelda and sadly my eyes went ouch
Zelda looks good, but more importantly is really enjoyable
Yes, I knew to restrain my comments on animated movies, now I have to apply that to games also