• Omar Domenech(dostovel)

    💪🏼

  • Jonathan Gonzalez(jgonzalez)

    Thanks everyone!

  • Ninive Kha(ninivekha)

    Thanks!

  • Omar Domenech(dostovel)

    Gonzo, would it be cool to someday see how to make an interior visualization of an apartment in Unity?

  • Omar Domenech(dostovel)

    Are all those post-processing setting applied to the camera?

  • Omar Domenech(dostovel)

    Fine tune dialing is always a thing, no matter the software

  • Kent Trammell(theluthier)

    ouch indeed. That's a huge step. I've not played modern video games in years, so less visual compromise in my case. HZD is soooo gorgeous

  • Omar Domenech(dostovel)

    Thing is I played Horizon Zero Dawn right before Zelda and sadly my eyes went ouch

  • Omar Domenech(dostovel)

    Zelda looks good, but more importantly is really enjoyable

  • Omar Domenech(dostovel)

    Yes, I knew to restrain my comments on animated movies, now I have to apply that to games also

Get instant access to this Live Stream.

In this live stream we will continue with everything we've learned so far using the Timeline and Cinemachine tools and we'll start delving into making everything look by discussing tips on improving lighting and using post processing effects to enhance your visuals.