I've been participating in #Nodevember, which is a Twitter challenge to make a new procedural material every day of November. I'm consistently stumped by the amazing shapes and animations that are coming out of the challenge and I'd like to take some time with special guest Simon Thommes to dive deeper into if and how we mortal humans can achieve such results.
That looks cool
Thanks for the detailed answer on baking out procedurals, both pros and cons. :)
[Q] When displacing, how far does the decimal point mater for fine tuning?
https://i.imgur.com/IXqHil7.jpg
[Q] If a procedural texture is so slow that it becomes a problem can't you just bake it out?
[Q] Can you see yourself incorporating this into a workflow for a client? Would you be worried about being able to make specific changes to your mesh quickly?
Definitely going to rewatch this later to see if I can replicate some of this logic. :)
I can see how to go about the Pirulin now
[Q] Can CG Cookie bribe Simon so he reveals all his secrets? If that doesn't work, at least make a couple of tutorials for us?
Yes Jan absolutely