I've been participating in #Nodevember, which is a Twitter challenge to make a new procedural material every day of November. I'm consistently stumped by the amazing shapes and animations that are coming out of the challenge and I'd like to take some time with special guest Simon Thommes to dive deeper into if and how we mortal humans can achieve such results.
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I think you would use a type of curve for that
[Q] Is it possible to have a smooth upward transition in the displacement? I mean before with the flower it was very spikey and cookie cutter, it didn't go up smoothly. Hard to explain.
I was actually saying bye to silent, lol. Thanks though.
Bye Chris
See ya Chris
silentheart00 This is definitely going into my watch for later list. Take care fam.
See ya Silent
Bye silent!
This has been really cool, but I still have things to do. Bye!
LOL when that Principled BSDF shader was collapsed I had no idea what it was.