• Cookie Dough(cgcdough)

    `
    I think you would use a type of curve for that

  • Omar Domenech(dostovel)

    [Q] Is it possible to have a smooth upward transition in the displacement? I mean before with the flower it was very spikey and cookie cutter, it didn't go up smoothly. Hard to explain.

  • Chris Lyon(crobin)

    I was actually saying bye to silent, lol. Thanks though.

  • spikeyxxx

    Bye Chris

  • Jake Korosi(jakeblended)

    See ya Chris

  • Chris Lyon(crobin)

    silentheart00 This is definitely going into my watch for later list. Take care fam.

  • Omar Domenech(dostovel)

    See ya Silent

  • spikeyxxx

    Bye silent!

  • silentheart00

    This has been really cool, but I still have things to do. Bye!

  • Chris Lyon(crobin)

    LOL when that Principled BSDF shader was collapsed I had no idea what it was.

Get instant access to this Live Stream.

I've been participating in #Nodevember, which is a Twitter challenge to make a new procedural material every day of November. I'm consistently stumped by the amazing shapes and animations that are coming out of the challenge and I'd like to take some time with special guest Simon Thommes to dive deeper into if and how we mortal humans can achieve such results. 

Materials