• Omar Domenech(dostovel)

    Yes Aaron, I've learned that doing something that has the potential to look good takes so much time

  • Darren McBain(oboshape)

    when I get a asked how I would go about something, ive started to record it and walk it through and pop it online for em so they can try and we can chat about it :)

  • silentheart00

    Oh yeah, The Rookies.... heh heh..... 😅

  • Phil Osterbauer(phoenix4690)

    thought to reality

  • Aaron Rudderham(thecabbagedetective)

    Speaking of XP, I don't suppose there's been any discussions to give it a purpose that I've missed out on?

  • Kent Trammell(theluthier)

    An exercise on the site: BRILLIANT. Maybe an april fools day thing. Or a national teachers day thing. That's a thing right?

  • Omar Domenech(dostovel)

    What is going to come next? I mean what will be the replacement of nodes and polygons

  • Aaron Rudderham(thecabbagedetective)

    Won't lie I'm kinda bummed that I don't seem to have anything for the Rookies this year, making my first realistic character is taking a helluva lot longer that I anticipated. Fun though!

  • Darren McBain(oboshape)

    heh

  • Kent Trammell(theluthier)

    Yes Silent!

Get instant access to this Live Stream.

You know that cute little plane from the Introduction to Hard Surface Modeling course?  Gonzo asked recently if we ever textured it, since he wanted to explore using it for a game project. And...no. No we have not.

Until now! This model makes a great subject to explore Blender 2.8's texturing tools, how they differ from 2.7x, and how they integrate with Eevee. It will be fun. Don't miss it.

NOTE: You can download the finished textured plane with the cloud icon to the right of the title.

Materials Rendering