You know that cute little plane from the Introduction to Hard Surface Modeling course? Gonzo asked recently if we ever textured it, since he wanted to explore using it for a game project. And...no. No we have not.
Until now! This model makes a great subject to explore Blender 2.8's texturing tools, how they differ from 2.7x, and how they integrate with Eevee. It will be fun. Don't miss it.
NOTE: You can download the finished textured plane with the cloud icon to the right of the title.
another one for my info toolbelt too Omar ;)
It*
I got me thinking
So now I'm being rude to Kent and interrupting the stream 😅
And I can't think of a way to save the UV's
No no, it's that I have a 10 million model and I want to lower it a lot but i don't want to loose the UV's, because then i would have to re-hand-paint
[Q] In other words, can I save the Uv's if I want to lower the poly count with models and maintain all quads and pretty topology?
Like going from Dynatopo to retopo, Omar?
It's a hard question to explain I know
[Q] If I have a 10 million poly model, it is UV'ed, textures hand painted, and now I want to lower the poly count significantly... do I have to loose the UV's as a retopo? then hand paint again or is there a way to save the same UV layout?