• Darren McBain(oboshape)

    another one for my info toolbelt too Omar ;)

  • Omar Domenech(dostovel)

    It*

  • Omar Domenech(dostovel)

    I got me thinking

  • Omar Domenech(dostovel)

    So now I'm being rude to Kent and interrupting the stream 😅

  • Omar Domenech(dostovel)

    And I can't think of a way to save the UV's

  • Omar Domenech(dostovel)

    No no, it's that I have a 10 million model and I want to lower it a lot but i don't want to loose the UV's, because then i would have to re-hand-paint

  • Omar Domenech(dostovel)

    [Q] In other words, can I save the Uv's if I want to lower the poly count with models and maintain all quads and pretty topology?

  • silentheart00

    Like going from Dynatopo to retopo, Omar?

  • Omar Domenech(dostovel)

    It's a hard question to explain I know

  • Omar Domenech(dostovel)

    [Q] If I have a 10 million poly model, it is UV'ed, textures hand painted, and now I want to lower the poly count significantly... do I have to loose the UV's as a retopo? then hand paint again or is there a way to save the same UV layout?

Get instant access to this Live Stream.

You know that cute little plane from the Introduction to Hard Surface Modeling course?  Gonzo asked recently if we ever textured it, since he wanted to explore using it for a game project. And...no. No we have not.

Until now! This model makes a great subject to explore Blender 2.8's texturing tools, how they differ from 2.7x, and how they integrate with Eevee. It will be fun. Don't miss it.

NOTE: You can download the finished textured plane with the cloud icon to the right of the title.

Materials Rendering