Every season the Blender Market has a sale, and one of my favorite projects to work on is creating the advertising graphic! During the stream, I'll build one out for the summer sale and will talk about how to manage scenes with large numbers of assets, using existing assets to tell an interesting story, and how to go from zero to final render as quickly as possible.
Here are a few examples of past sale graphics, which we'll be shooting to beat:
Hello Omar and Monica
Hello !
Hello Yukino
hey guys
[Q] Are you going to get Last of Us 2? you play in Seattle. I wonder if people who live there will know their way in the game
[Q] How to make a perfect circle from a curve?
render in layers?
[Q] So how do people make those transformers? with an insane number of polygons... like Optimus Prime and stuff. Do studios just have insane computers?
it looked like istepped on it lol
Curves should be great for wiring, Karen