There comes a time in every digital artist’s life when they realize...sometimes it’s ok to download supplemental material rather than create it from scratch. So many situations come to mind:
- a photo-sourced texture to fill the background behind your character
- a stock image to fill a digital picture frame in your arch viz render
- 3D models for a game you’re prototyping
- a music track to accompany your demo reel
- many more
The reality is it's very common to need and use existing material to supplement your own work. Today Kent is discussing where to find free resources (including 3D models, images, music) and how to properly use them; both legally and in a way that makes the world a better place (attribution).
i use blender insight for textures as well as cg book case
Cubebrush - https://cubebrush.co/
there is thingverse
but thats more focused on 3D printing and DIY projects rather than renders
Isn't Jon Snow called Kit Bashing in real life
KENT: Yeah I think it's pretty clear. In a huge robot case one may need many different type of screws, bolts, cable that can be exhausting to model at the first time rather than focusing on the main shape of the robot. That's when kit bashing becomes useful, hence my question. For only one screw of course I could model it myself 😂
QUESTION: Can you use Non-commercial stuff if you get permission from the artist? For instance, you pay them?
ooh
That link comes out of nowhere in the chat, Kent doesn't even have his hands on the keyboard
Kitbashing, my new obsession
https://cgcookie.com/course/modeling-a-sci-fi-helmet