• Phil Osterbauer(phoenix4690)

    looking forward to seeing it. I try to keep my expectations nominal

  • Jake Korosi(jakeblended)

    Hello Arev!

  • Char Hunter(Char)

    Yeah Kent, I agree. The transition is very weird.

  • Jere Haapaharju(swikni)

    Hi Arev

  • Kent Trammell(theluthier)

    I love me some Tom Hardy too. I'm hopeful

  • Char Hunter(Char)

    hey ya arev

  • Jere Haapaharju(swikni)

    Venom movie sounds cool. Maybe it's worth watching

  • Kent Trammell(theluthier)

    I think the design and fx are better than in spiderman 3, but not perfect. Something with his head proportion is off.

  • a
    Morten Fjellheim(arev)

    helo everyone....

  • Char Hunter(Char)

    hey ya Jake

Get instant access to this Live Stream.

There comes a time in every digital artist’s life when they realize...sometimes it’s ok to download supplemental material rather than create it from scratch. So many situations come to mind:

  • a photo-sourced texture to fill the background behind your character
  • a stock image to fill a digital picture frame in your arch viz render
  • 3D models for a game you’re prototyping
  • a music track to accompany your demo reel
  • many more

The reality is it's very common to need and use existing material to supplement your own work. Today Kent is discussing where to find free resources (including 3D models, images, music) and how to properly use them; both legally and in a way that makes the world a better place (attribution).