• Omar Domenech(dostovel)

    He has different color eyes

  • Kent Trammell(theluthier)

    He was the main villain. I had big hopes they'd make toys out of him. THAT would have been a cool moment in my career lol

  • Omar Domenech(dostovel)

    Looks like a bad dude

  • Omar Domenech(dostovel)

    It is too hard to judge how a project is going when you're form the inside of the production

  • Phil Osterbauer(phoenix4690)

    awesome!

  • Kent Trammell(theluthier)

    RE Phil: I was primarily a character modeler but did a bunch of various modeling tasks.

  • Omar Domenech(dostovel)

    If we had portal guns I could share some

  • Kent Trammell(theluthier)

    Loooooove pringles

  • Jake Korosi(jakeblended)

    I suppose for VFX artists on live action movies, they're often not as tied into the overall production - in terms of the story, and the acting. These things are surely important, but there isn't an intrinsic connection like there is with an animated film that's 100% VFX.

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There comes a time in every digital artist’s life when they realize...sometimes it’s ok to download supplemental material rather than create it from scratch. So many situations come to mind:

  • a photo-sourced texture to fill the background behind your character
  • a stock image to fill a digital picture frame in your arch viz render
  • 3D models for a game you’re prototyping
  • a music track to accompany your demo reel
  • many more

The reality is it's very common to need and use existing material to supplement your own work. Today Kent is discussing where to find free resources (including 3D models, images, music) and how to properly use them; both legally and in a way that makes the world a better place (attribution).