• Kent Trammell(theluthier)

    I didn't know that about Zootopia. That's AWWWFUL. Gag.

  • Kent Trammell(theluthier)

    That's pretty amazing if you can sincerely work that way. It'll be much better for you in the long run.

    I usually end up investing too much of myself into the work. Hurts more when it changes but I *think* it gets the best work out of me. Double edges sword

  • Omar Domenech(dostovel)

    Didn't know that, poor souls

  • Omar Domenech(dostovel)

    Wow

  • Phil Osterbauer(phoenix4690)

    Well similar to the story behind Zootopia, they animated nearly the whole film and the script changed. Had to start over.

  • Omar Domenech(dostovel)

    I learned a long time ago to not get attached and just do the things I'm asked

  • Kent Trammell(theluthier)

    Eh, character ARTIST usually means they do modeling and texturing where character modeler only models. I should have said the latter

  • Omar Domenech(dostovel)

    That is the one thing I hate about this line of work

  • Char Hunter(Char)

    Ahh gotcha Kent.

  • Omar Domenech(dostovel)

    Ouch

Get instant access to this Live Stream.

There comes a time in every digital artist’s life when they realize...sometimes it’s ok to download supplemental material rather than create it from scratch. So many situations come to mind:

  • a photo-sourced texture to fill the background behind your character
  • a stock image to fill a digital picture frame in your arch viz render
  • 3D models for a game you’re prototyping
  • a music track to accompany your demo reel
  • many more

The reality is it's very common to need and use existing material to supplement your own work. Today Kent is discussing where to find free resources (including 3D models, images, music) and how to properly use them; both legally and in a way that makes the world a better place (attribution).