• Dragonice (dragonice69)

    What? Why? I think this is very imprortant.

  • Kent Trammell(theluthier)

    I could always use more patience. I get maybe 1% more patient every year lol

  • Omar Domenech(dostovel)

    Yeah Char, that is my every day at work

  • Omar Domenech(dostovel)

    And rightfully so, if it's how the director wants so be it, he is the director, the only thing is the collateral damage for the people that have to re-do work over and over and over again

  • Kent Trammell(theluthier)

    Heh glad to hear that Dragonice! Admittedly didn't expect too much excitement around the topic 😅

  • Jake Korosi(jakeblended)

    I like that Captain Marvel trailer btw.

  • Char Hunter(Char)

    Try working for clients that have no idea of the creative process and are watching you as you develop it. You have to have LOADS of patience.

  • Omar Domenech(dostovel)

    You're just there cuz you know what the buttons on the software does

  • Dragonice (dragonice69)

    hihi :) can't wait for todays class :)

  • Omar Domenech(dostovel)

    I'm only an artist when I'm doing my own stuff, when I work I am a technical artist "you want that there ok, it doesn't look good but if you want it there"

Get instant access to this Live Stream.

There comes a time in every digital artist’s life when they realize...sometimes it’s ok to download supplemental material rather than create it from scratch. So many situations come to mind:

  • a photo-sourced texture to fill the background behind your character
  • a stock image to fill a digital picture frame in your arch viz render
  • 3D models for a game you’re prototyping
  • a music track to accompany your demo reel
  • many more

The reality is it's very common to need and use existing material to supplement your own work. Today Kent is discussing where to find free resources (including 3D models, images, music) and how to properly use them; both legally and in a way that makes the world a better place (attribution).