• Tishard Nathaniel(sickelo)

    QUESTION: will you upload the slides

  • Dragonice (dragonice69)

    wait im going to write that down :D

  • Omar Domenech(dostovel)

    This could've been a halo ween themed stream

  • c
    Wilco Wilbrink(carrotnl)

    QUESTION: But if you use over like 10+ CC textures in your project, how do you atribute that?

  • Omar Domenech(dostovel)

    Man so many horror stories

  • Thibaut Bourbon(tbrbn)

    Usually it settles itself with a "gentleman agreement", that is just a simple and kind mail fixes most of the issues. Starting to sue people is quite seldom (cumbersome for all parties)

  • Jake Korosi(jakeblended)

    lol Omar

  • Omar Domenech(dostovel)

    Dude I am not going to create content

  • Char Hunter(Char)

    Oh good to know Kent!

  • Char Hunter(Char)

    Maybe it's more beneficial for those programs for selling their product, so they don't q;uibble too much.

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There comes a time in every digital artist’s life when they realize...sometimes it’s ok to download supplemental material rather than create it from scratch. So many situations come to mind:

  • a photo-sourced texture to fill the background behind your character
  • a stock image to fill a digital picture frame in your arch viz render
  • 3D models for a game you’re prototyping
  • a music track to accompany your demo reel
  • many more

The reality is it's very common to need and use existing material to supplement your own work. Today Kent is discussing where to find free resources (including 3D models, images, music) and how to properly use them; both legally and in a way that makes the world a better place (attribution).