Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
nope...
[question] Am I doing it right?
I will answer when starting the stream and it will be a good example/test of that working
Oh dear. Now we're thinking with [Q]
mmalhomsi Would you mind asking that same question below the description in the "official questions" section?
jakeblended I [Q] your seriousness in all this.
Fun times
Oh, dat KOTOR memories
STATEMENT:
We'd all be talking like HK-47