Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
But please don't try posting links yet, there seems to be a problem with that feature
Yeah, that's cool stuff
Yeah!
[Q] How you doin'?
Oooh. I see
nekronavt if you click the small question mark in the upper right corner of the chat box you'll see intructions
Pavel click the little ? above the chat window
Q in [] Pavel =]
ok done
Whoah! There's a separate question section?