Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
"Revert?.... yes revert"
I imagine everyone with sunglasses on
Roll-back!
like convert, but backwards
I had a Michael Bay scene in my head when Kent said that
Revert?
Yeah I think it's the hyperlinking function that lags the chat
As if bitten
Ok I'm going to ask our web dev to revert
The cookie crumbles