Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
What a great show that was, Omar! I think that show taught me the core concepts of humor
Yes I'm not lagging at all anymore, thanks Nick!
Yes! 2 points, take that Whos Line is it Anyway
nekronavt Damit I completely forgot about that, thanks for the reminder.
Thanks Nick :)
@theluthier Yeah but that's not the chat's fault, it's 'cause I'm rendering something very intensive atm.
This is like being conscious during a doctor operation
thecabbagedetective mind the optix denoiser, I mentioned on discord. Remember, that you can denoise already rendered image
thecabbagedetective you mean in chat you're waiting 3 seconds when clicking?
[Q] this is cool!