Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
Oh dang it does.
I'm having a blueberry muffin omar
[Q] So does this work now?
talking about past, I've been recently listening to old Andrew Price's podcasts while going for a walk with my dogs and there was an interview with Kent
Heyo Philipp
sup Philipp
(thanks nekronavt and @drgnclw btw)
I'm eating peanuts, I feel like I should be eating a cookie
You really need to scroll down now to read the comments
Hy all :)