Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
All green!
Shame on we all, we should be eating cookies
Hello Kent!
=O I'll take some of those if you can spare it, Jake =]
We've got sound right away!
Hmmm Muffin
I'm having some Chips Ahoy cookies. The soft kind!
Don't post a link, unless that's fixed now.
ooh fancy
You're always welcome, Aaron