Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
Kent is in the future
feels kinda wierd huh
Nice, I have a 13 seconds lag instead of usual 30 :D
Wow, that was 30 secs behind for me.
1:30 behind lol
Time warp, see the chat then see in the video
Woah I was like a minute behind.
Must be a touch chilly in Kent's room.
[Q] see!
Huh, new coat? :D