• Omar Domenech(dostovel)

    Kent is in the future

  • concrescence

    feels kinda wierd huh

  • Pavel Mazanik(nekronavt)

    Nice, I have a 13 seconds lag instead of usual 30 :D

  • silentheart00

    Wow, that was 30 secs behind for me.

  • s
    smurfmier1985

    1:30 behind lol

  • Omar Domenech(dostovel)

    Time warp, see the chat then see in the video

  • Aaron Rudderham(thecabbagedetective)

    Woah I was like a minute behind.

  • silentheart00

    Must be a touch chilly in Kent's room.

  • Kent Trammell(theluthier)

    [Q] see!

  • Pavel Mazanik(nekronavt)

    Huh, new coat? :D

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Finishing the sled project

After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.

Materials Rendering