Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
Wow, people do that? hack the game and extract the 3D model.... [goes search on google]
Huh, game characters... What about movie characters and UDIMs?
I've just timed it: there is more or less exactly a 20-second delay in the stream. Not too bad.
Chat isn't delayed on this end. Watching inside CG cookie.
It's cool, Kent. Who needs time sensitive things?
No worries im used to it!!!
This lag is youtube stuff, not cgc, I think
oh
*in
I'm the Netherlands only @theluthier ;)