Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
Lol you hear it sooner Jake 😛
Cycles is my best friend.
I heard from guys, who did VFX using UDIM a lot. It's painted in Mari mostly. Don't know if it's supported in blender, but I believe that there is addons for it
YES!!!
Eevee!
EEVEE!
anyways
or do they just model a game charecter?
[Q] Isn't UDIMs are fore such dense details?
thank u Kent