Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
8 hours goddamn
The 2.8 devs have done a decent job of equalizing materials and lighting between Eevee and Cycles. Not everything works of course, but it's becoming easier to switch between the engines without having to redo materials much
YES! Lampel a course is on my to do list for sure!!!!! 😃😃😃
um, I mean of course nvm.
Hello!
Hello, a bit late i guess.
are we gonna use the node editor?
I think EEVEE will be enough for this kind of render
Here CGCookie is about 30 seconds behind Youtube
whoooh