Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
Yeah, dat NVIDIA denoiser is bee knees!
can we get a tag for [clinks beer] per Omar?
thecabbagedetective , same here
Ditto Aaron lol
[Clinks beer with Lampel]
that course looks awesome!
I love the look of these courses but I always get sidetracked with learning other stuff.
Phew. Good job Lampel.
hardcore
that look great- so much to do
and I am still in the bootcamp^^