Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
hahaha
lol true Miranda
Hey everybody
Don't need denoise with eevee 😉
Had to not use the denoiser today (or yesterday I guess) and made me forget how long those render times are.
Hot dog. Even the walls look good.
I have to use the stock denoiser because nobody loves AMD like I do. :(
🍻
word
Free open source denoiser from Intel