• Aaron Rudderham(thecabbagedetective)

    [Q] Bit of a silly question here but procedural textures are compatible with game engines right?

  • silentheart00

    Simon who? =P

  • s
    smurfmier1985

    Simon is brilliant!

  • Keith (beefkeef)

    hello David

  • Aaron Rudderham(thecabbagedetective)

    Dun dun dun, da nun nun nuun

  • s
    smurfmier1985

    Look at that funny dance 😆

  • silentheart00

    Hey David

  • spikeyxxx

    Hi David

  • Philipp Bauer(cruento)

    Hey

  • Jake Korosi(jakeblended)

    Hey there David

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Finishing the sled project

After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.

Materials Rendering