Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
[Q] Bit of a silly question here but procedural textures are compatible with game engines right?
Simon who? =P
Simon is brilliant!
hello David
Dun dun dun, da nun nun nuun
Look at that funny dance 😆
Hey David
Hi David
Hey
Hey there David