• t
    Palo Piktor(thepainter)

    Good evening. My notifications are working against me :)

  • lhumungus

    thecabbagedetective , I don't think you can export the procedurals to a separate game engine. I think the game engines have their own procedurals. I could be wrong

  • Aaron Rudderham(thecabbagedetective)

    I'm so used to the UI now the complaints mean little to me.

  • Piotr Brzostyński(brzostek)

    keep it 1 dad joke per stream

  • silentheart00

    lol, Keith.

  • spikeyxxx

    That's amazing!

  • Keith (beefkeef)

    damn i'll get my coat

  • Keith (beefkeef)

    wow I can't beleaf it

  • concrescence

    wth look at the way light falls on it

  • Aaron Rudderham(thecabbagedetective)

    Yeah I saw that, insane.

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Finishing the sled project

After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.

Materials Rendering