Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
Good evening. My notifications are working against me :)
thecabbagedetective , I don't think you can export the procedurals to a separate game engine. I think the game engines have their own procedurals. I could be wrong
I'm so used to the UI now the complaints mean little to me.
keep it 1 dad joke per stream
lol, Keith.
That's amazing!
damn i'll get my coat
wow I can't beleaf it
wth look at the way light falls on it
Yeah I saw that, insane.