• David Frazier(pointoflife14)

    [Q]: Are you familiar with "BATS" in 2.8?

  • s
    smurfmier1985

    You can create procedural shaders within unity though thecabbagedetective they even have a node system

  • silentheart00

    I've seen that Pavel lol

  • concrescence

    I was wondering the same thing

  • Pavel Mazanik(nekronavt)

    Talking about procedurals, look at this xD
    https://www.artstation.com/artwork/8gBoO

  • silentheart00

    Hey Palo.

  • Aaron Rudderham(thecabbagedetective)

    lhumungus Interesting, thanks for the insight.

  • spikeyxxx

    Hello Palo

  • Jake Korosi(jakeblended)

    Hello Palo

  • Jake Korosi(jakeblended)

    This is very important now that Adobe has apparently bought Substance....which means it might start getting expensive

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Finishing the sled project

After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.

Materials Rendering