Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
[Q]: Are you familiar with "BATS" in 2.8?
You can create procedural shaders within unity though thecabbagedetective they even have a node system
I've seen that Pavel lol
I was wondering the same thing
Talking about procedurals, look at this xD
https://www.artstation.com/artwork/8gBoO
Hey Palo.
lhumungus Interesting, thanks for the insight.
Hello Palo
Hello Palo
This is very important now that Adobe has apparently bought Substance....which means it might start getting expensive