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  • concrescence

    aww what about a fishscale sled

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    smurfmier1985

    Haven't tried it but Gonzo has a shader course for it -> like the shader forge series for Blender

  • Aaron Rudderham(thecabbagedetective)

    jfc that's unreal

  • Aaron Rudderham(thecabbagedetective)

    Interesting ssmurfmier1985, they any good?

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    John Sanderson(procyonlotor)

    nekronavt that's amazing!!

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    Thomas Lapes(tomaslapes)

    You can use .sbar from substance designer

  • Christina McKay(chrismckay)

    Yes, you have to bake the textures in Painter

  • Pavel Mazanik(nekronavt)

    [Q] Will there be separate tags for notice or something?

  • Aaron Rudderham(thecabbagedetective)

    Aha, I understand ya now, need to learn how to bake now, thanks!

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Finishing the sled project

After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.

Materials Rendering