Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
https://www.artstation.com/artwork/lVrQxa
aww what about a fishscale sled
Haven't tried it but Gonzo has a shader course for it -> like the shader forge series for Blender
jfc that's unreal
Interesting ssmurfmier1985, they any good?
nekronavt that's amazing!!
You can use .sbar from substance designer
Yes, you have to bake the textures in Painter
[Q] Will there be separate tags for notice or something?
Aha, I understand ya now, need to learn how to bake now, thanks!