Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
Shoutout to Fallout fans
Yeah, I mean that. Something like statement. Just to separate it from questions
Only messin
[Q] BATS is a promising layers-based PBR texturing add-on for 2.8. Anyone familiar with it?
Blender Assisted Targeting System
hahahahaha
You can get substance plugin for UE and work with it directly in UE.
Yeah, saw this money material. Super impressive.
Flexible Filet-er
ttomaslapes they are still baking into tiled textures inside the engine tho