• Aaron Rudderham(thecabbagedetective)

    Shoutout to Fallout fans

  • Pavel Mazanik(nekronavt)

    Yeah, I mean that. Something like statement. Just to separate it from questions

  • Aaron Rudderham(thecabbagedetective)

    Only messin

  • David Frazier(pointoflife14)

    [Q] BATS is a promising layers-based PBR texturing add-on for 2.8. Anyone familiar with it?

  • Aaron Rudderham(thecabbagedetective)

    Blender Assisted Targeting System

  • concrescence

    hahahahaha

  • t
    Palo Piktor(thepainter)

    You can get substance plugin for UE and work with it directly in UE.

  • Pavel Mazanik(nekronavt)

    Yeah, saw this money material. Super impressive.

  • Jake Korosi(jakeblended)

    Flexible Filet-er

  • Pavel Mazanik(nekronavt)

    ttomaslapes they are still baking into tiled textures inside the engine tho

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Finishing the sled project

After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.

Materials Rendering