Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
No prob :)
its like a guitar hero finaly fantasy game its sweet
ssmurfmier1985 I'll be sure to give it a look, thanks!
Shader Graph it's called I think, the nodes for UNity
I didn't hear it, but I really hope so Omar
I beliveve there is also Substance plugins form Maya and Max. But not for blender :(
BATS --> https://blendermarket.com/products/bats?fbclid=IwAR0o3kgZS_3dxEGjP3015h4ZH3IKRkEMsmjNY1rplqh7HPJHaow0uR7xrVM
woah, hey guess what Im playing final fantasy these days!
Is it me or is Kent whistling the Final Fantasy victory theme?
thecabbagedetective
https://cgcookie.com/course/shader-school
The last chapter is node based