Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
[Q] Why not just use the mapping node itself for scale?
Shader Forge RULES!
Remember - CTRL + RightClick cuts noodles when Node Wrangler is on
Yes that's a bummer Pavel :(
Haven't used Maya yet Palo, but cool to hear it has a similar system :)
[Q] Notice: Don't forget, that EEVEE doesn't support geometry->pointiness, AO and Bevel nodes
Youre right, Miranda. It looks kind of hypershade nodes in Maya.
yea, we got it
Bummer on that, I was hoping for b-painter too
Anyone here used ArmorPaint?