• Pavel Mazanik(nekronavt)

    [Q] Why not just use the mapping node itself for scale?

  • David Frazier(pointoflife14)

    Shader Forge RULES!

  • Jake Korosi(jakeblended)

    Remember - CTRL + RightClick cuts noodles when Node Wrangler is on

  • s
    smurfmier1985

    Yes that's a bummer Pavel :(

  • s
    smurfmier1985

    Haven't used Maya yet Palo, but cool to hear it has a similar system :)

  • Pavel Mazanik(nekronavt)

    [Q] Notice: Don't forget, that EEVEE doesn't support geometry->pointiness, AO and Bevel nodes

  • t
    Palo Piktor(thepainter)

    Youre right, Miranda. It looks kind of hypershade nodes in Maya.

  • concrescence

    yea, we got it

  • David Frazier(pointoflife14)

    Bummer on that, I was hoping for b-painter too

  • Aaron Rudderham(thecabbagedetective)

    Anyone here used ArmorPaint?

Get instant access to this Live Stream.

Finishing the sled project

After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.

Materials Rendering