Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
basically accumulating notes for everything I've ever learned about each of the apps, from the week 1 basics to the hidden gems
Thank you I believe I got it!
[Q] Is the yellow color just temporarily so you can see what you're doing better?
Re: remembering, I maintain personal wikis for Blender, ZBrush and other apps
I think its just a shape difference, also not sure on the specifics. Generated maybe uses a cube and object the bounding box...?
Ah, yes, 3D material sort of stuff, like in Maya.
Generated vs Object texture coordinates: https://www.youtube.com/watch?v=9SzEPoiaOa4
Generated Coordinates have (0,0,0) as it's centre.
[Q] What do the purple blips mean?
thanks!