Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
Wizard <|:)
ok ty Pavel
I giggled out loud when I saw the knots appear! LOL
Puple dots are vector information, if I get the question right
ty Wilco :)
lhumungus Where can I find it?
[Q] you missed a question of concrescence a while back. What the purple dot's are for.
Well, it looks okay, obviously. Asking as a programmer :D
so were kinda of like making a texture from scratch?
[Q] Is that okay, that you're using actual color of noise istead of factor into color ramp?