• s
    smurfmier1985

    *save

  • Aaron Rudderham(thecabbagedetective)

    Better late than never, right?

  • silentheart00

    Where's the Save Police?

  • s
    smurfmier1985

    [Q] did you sae Kent..?

  • Omar Domenech(dostovel)

    Where are the Save soldiers?

  • Aaron Rudderham(thecabbagedetective)

    ...save...?

  • c
    Wilco Wilbrink(carrotnl)

    eehhh... save?

  • Pavel Mazanik(nekronavt)

    2.8 revealed it's essence!

  • silentheart00

    Noooo!!!

  • spikeyxxx

    Kent, using the Fac output should be faster, because it has to calculate one value in stead of three. Should make no visible difference.

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Finishing the sled project

After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.

Materials Rendering