Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
*save
Better late than never, right?
Where's the Save Police?
[Q] did you sae Kent..?
Where are the Save soldiers?
...save...?
eehhh... save?
2.8 revealed it's essence!
Noooo!!!
Kent, using the Fac output should be faster, because it has to calculate one value in stead of three. Should make no visible difference.