Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
jgonzalez That makes sense to me
[q] shouldn't pores be bottom socket? and rest first with overlay?
Yeah, some people have more tolerance than others, Miranda. I tend to do better than my SO, who gets sick immediately.
I remeber that moment from one of Kent's streams, where he is like freezed for a few minutes, just repeating one phare constantly. I understand, that he's just forget to cut that out, but that was funny :D
so in a sled it feels natural
oh that make sense jonathan :)
But I'm not completely sure.
I don't get nausea from VR myself. The key to preventing that is having something fixed around you that seems familiar. Kind of like how you don't get sick driving a car.
I mean, they're both textures, so probably negligible.
[Q] question from Prashan a little bit below 👇