Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
Damn, dat straight noodles make me angry xD
[Q] Do you tend to use the CLAMP box in the Mix node to clamp the white zero to one values? sometime I feel the values get all messed up and I wonder if that helps
Hey Yukino
Hi Christina , concrescence , silentheart, jake , aaron, spikey, miranda and keith :)
hello Yukino
Aww, c'mon. I like me some smooth wood lol
hoi yukino!
Hi yukino
Heyo!
Hello Yukino!