Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
Question what is this for ? the orientation ?
LOL
[SAVE]
[Q] 💾
STATEMENT: It's definitely in the Modeling flow, I know I've seen it there. It's either the Creature Modeling for Production or the Art of Sculpting. I'm leaning towards the Creature Modeling.
time to save !
Pavel you know you can set the noodle curving, don't you?
nice one!
I just love bezier noodles :D
Not the fundamentals, Kent, definitely the Modeling flow.