Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
[ Q ] without spaces
ehm, it's: [ Q ]
You can set the noodle curving by going to Preferences > Themes > Node Editor and down to Noodle Curving at the bottom
yukino, use: [Q]
right
to get it right
the texture is realistic
so the texture will display properly
to get the grain of the wood
it need to be oriented in a way that