Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
silentheart00
@silenheart00 I think most people by that point know what kind of modeling they like best, maybe they like hardsurface better? (or maybe they like animation more by then 😉)
[Q] I still haven't used 2.8, still waiting for a stable version. Do you think it is time to use it, or should I wait a bit longer for better stability?
yeah, at 20:16
I'm curious to see how many people stick around long enough to complete the Modeling flow. Curious that i'ts gone this long and no one has pointed out the video.
the texture would be turned 90 degrees from what it looks like irl
[Q] just ti make it visible, I posted a link to this tutoiral a few comments below
no it would be like sideways
cool feature :D
[Q] like this ? so if you would not do the orientation then the grain would be on the bottom ?