• k
    kamata

    Maybe the use nodes button? It seems to appear on the wood procedural texture.

  • p
    John Sanderson(procyonlotor)

    ssmurfmier1985 I watched the video some time ago, but I usually just watch to get the workflow so I skim through sometimes.

  • Jake Korosi(jakeblended)

    Are you still in Solid viewer mode Kent?

  • David Frazier(pointoflife14)

    maybe tab into edit mode and manually assign?

  • silentheart00

    That's a fair point, Miranda.

  • spikeyxxx

    quite

  • Aaron Rudderham(thecabbagedetective)

    Matcap?

  • spikeyxxx

    It's quote stable Omar

  • lhumungus

    chrismckay, I meant the personal wiki is private, hosted on my own server. But it means I can access it from anywhere. There are plenty of tools out there I would think that fulfill the same role

  • silentheart00

    2.8 has been good for me so far, Omar. You could just try and if it's not where you want it to be, stop using it.

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Finishing the sled project

After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.

Materials Rendering