Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
Weird.
wierd there a few more settings like that
I do that too a lot pprocyonlotor
sometimes just watch certain chapter
I like practising my own projects and aplying skills to that more than only recreating what they do in courses
@Kent click USE NODES
you dont have principle in right ?
Principled isn't plugged in
restart the program?
manually assign in edit mode?
use nodes is off
principle