Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
https://cgcookie.com/dashboard/leaderboard
top 10 members ?
still have so much to learn about shading
Uh oh, better kick it up a notch lol
Thanks! Yeah I'm on your tail 😛
Congrats, Miranda, you broke into the top 10 members!
makes sense, since you seem to like the scultping John :)
I just did the sculpting part, but I watched through the rest of it, skimming parts.
yyukinoh1989 You don't strictly need to use the Principle shader. You can still make a whole network from scratch.
I have seen the lighting chapter of the creature course, not the rest