Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
Only if you want the kiln. Kilns are ridiculously hard on the expenses.
Thanks Miranda, it sure as hell doesn't feel like it at times but I do my best haha
lol yukino :-p
it feels Strange to work without symetry !
traditional clay, how retro hehe
[Q] Notice: That's still sad that you are forced to use dirty vertex color, because AO node take in count other objects.
Isn't traditional sculpting expensive as hell?
I agree with Silent, you are pretty high ranked Aaron :)
and you're creating some awesome stuff too!
I wish I could do traditional clay again, mmalhomsi . I do have some Sculpey lying around, though....
aaron she eated youre breakfast of the demons and became one