Finishing the sled project
After modeling our snow sled last week, this week we're adding textures, materials, and getting a final render. Topics and techniques include procedural texture creation - because hand-painting textures is for the birds 😉 - materials like wood and painted metal, using the new Ambient Occlusion node for adding grime, and adding some treatment with the compositor.
u have often strikes .?
w00t w00t, party at Yukino's!
The metal in sleds isnt brush metal is it? why Anisotrophy
haha gonna introduce the plan tomorrow and make an escape dorm out of our work :D
thanks yukino, but my work is not on strike tommorow ;)
yes we're all coming to belgium for halloween this year now yukino ;)
never tought strike would be the word for it :o . kinda sound like a sport term xD well miranda herby ill invite you to my work tomorrow xD it will be fun for sure . getting cookies since we do come work and breads and drinks :D love my work on these days
Oo, that'd be a great Halloween location lol
AO node is like the best part of 2.8
Having the AO come from the ground could be a good thing in this case, as the bottom of the sled rails would have worn paint as well.