This stream is part of week 2 in the August 2019 Class: "Get Started Building Stuff with Blender 2.8"
Texturing introduces color to your models but materials make your model appear to be plastic, or wood, or metal, etc. If you're asking yourself "What's the difference", fear not! I will make sure you know the difference by the end of this week.
We will also be exploring the Eevee engine and how it works together with texturing and shading for a realtime workflow.
Class Live Stream Schedule: RSVP to get notified when we go live.
- Week 01 - 3D Modeling with Blender 2.8
- Week 02 - UVs and Texture Painting
- Week 03 - Shading and Lighting with Eevee
- Week 04 - Class Wrap
ctrl-G.
That's how I would do it too, William
[Q] how to do node gropes to organize?
shader editor is extremely powerful. Shader Forge series helped me wrap my mind a little around all this node business
Have a mix shader with the fac set to a gradient texture.
yes
[Q] is it possible to make one material fade into another?
no, but I imagine my brain would explode if I had one. That's why it is called the rabbit hole in my opinion..........
I think there's one on Blender Guru somewhere.
Does anyone have a good cheat sheet for what the different nodes do?