This stream is part of week 2 in the August 2019 Class: "Get Started Building Stuff with Blender 2.8"
Texturing introduces color to your models but materials make your model appear to be plastic, or wood, or metal, etc. If you're asking yourself "What's the difference", fear not! I will make sure you know the difference by the end of this week.
We will also be exploring the Eevee engine and how it works together with texturing and shading for a realtime workflow.
Class Live Stream Schedule: RSVP to get notified when we go live.
- Week 01 - 3D Modeling with Blender 2.8
- Week 02 - UVs and Texture Painting
- Week 03 - Shading and Lighting with Eevee
- Week 04 - Class Wrap
Thanks, Rita!
concrescence because for the hammered effect you want the "cells" indented, whereas for the leather you want the cells "bubbled out", and you need them to be much smaller.
lol throw a dart
isnt that for youtube anyway?
ctrl g
Shift P
CTRL + J
He sort of is.
[Q] Why not just use the hammered effect for the leather?
I have hundreds of screenshots of node trees for rust, grimes, scratches, smudges, etc.
NOT TUTORIALS. Page #3 for "Node 2.7x Cookbook" and "Node 2.8 Cookbook." Page #4 for "Simple Node Studies" and "Node Compositing in Blender. "
https://docs.google.com/presentation/d/1TyUpu4zylhDkEAKpepI9P6HkvtmonJG7zEBLsHgWCjI/edit#slide=id.g57cd12a2132b4016_93